AI Insights · Timothy · July 2023
Top 5 Cooking Games on iOS in South America: Q2 2023 Performance
Discover the performance trends of the top 5 cooking games on iOS in South America for Q2 2023, including download rates, revenue, and active user metrics.
In the second quarter of 2023, the top 5 cooking games on iOS in South America demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends, based on Sensor Tower data.
Cooking Madness-Kitchen Frenzy
Throughout Q2, Cooking Madness-Kitchen Frenzy saw fluctuations in performance. Weekly revenue peaked at approximately $9.7K in early April and again at $9.6K in late June. Downloads were highest in mid-June, reaching around 22.7K. Active users increased steadily, peaking at about 116.6K in mid-June before settling at around 97K by the end of the quarter.
Good Pizza, Great Pizza
Good Pizza, Great Pizza showcased a notable rise in weekly revenue, starting from about $408 in late March and climbing to $1.3K in the last week of June. Downloads fluctuated, with a significant peak of 23K in early June. Active users also saw a substantial increase, reaching around 100.2K in early June and maintaining a steady rate around 82K by the end of the quarter.
Eatventure
Eatventure experienced moderate growth in Q2. Weekly revenue saw a peak of approximately $1.3K in the final week of June. Downloads were highest in late March at around 15.6K, but saw a decline toward the end of the quarter, reaching about 6.3K. Active users remained relatively stable, peaking at around 17.9K in late April and then settling at around 14.4K by the end of June.
Cat Snack Bar: Food Games
Cat Snack Bar: Food Games showed varied performance. Weekly revenue peaked at around $1.3K in late April. Downloads saw an initial high of 24.2K in early April but decreased steadily to about 4.2K by the end of June. Active users followed a similar trend, peaking at around 52K in mid-April and declining to about 24.7K by the end of the quarter.
Fill The Fridge!
Fill The Fridge! displayed consistent growth in Q2. Weekly revenue saw a peak of approximately $220 in mid-June. Downloads reached their highest at around 14.2K in mid-June. Active users showed a steady increase, peaking at around 34.6K in mid-June and stabilizing at around 32.4K by the end of the quarter.
For more detailed insights into the performance metrics of these top cooking games, visit Sensor Tower.